Scenario Planning from the Royal Dutch Shell
What is Scenario Planning? How to develop scenarios? Where does Scenario Planning come from? And what is the connection with Strategy?
What is Scenario Planning? How to develop scenarios? Where does Scenario Planning come from? And what is the connection with Strategy?
What is the definition of a remote team and how to work remote? What are the types of remote teams? What are the best practices for remote and home work collaboration and team building?
What is an Agile software architecture? How to design a good architecture and implement the clean architecture? How to go beyond, embrace emergent design and implement an intentional architecture with Evolutionary Architecture?
A mission statement describes what the company core business is and what it does today. A vision statement explains the ambition of the company and what it wants to achieve in the future. The company values shape the culture and guide employees with decisions, behaviors and actions.
Organizational culture can be defined in three levels: artifacts, the tangible part of the culture like rituals, climate and language, the espoused beliefs and values that is an intangible part but conscious and still partially observable, at last, the basic underlying assumptions that is an intangible part, unconscious and cannot be directly observed.
Team Topologies, in a nutshell, is an approach elaborated on the Conway’s law and the Cognitive Load Theory to support an optimal design of organizations for both business and technologies. Surely, Team Topologies enables fast flow and flexibility in product discovery and delivery.
Customer Experience also shorted as CX is a way to capture the experience of the use of a product or a service from the customer point of view. It describes the customer activities, intent and also emotions, the interactions between the customer and the organization and the activities of the organization to support the customer at each step.
Open Space Technology (OST) is an approach to organize and run large group working sessions with as initial input a theme. Surely, there is no detailed agenda as participants will start the workshop by defining issues they are eager to work on. Then, the large group will split in sub-groups over the sessions planned for each issue and self-organize to think about them.
Innovation Games are a type of workshops created by Luke Hohmann for market research to generate understanding about customers’ needs and about how they use the product or the service.
The Cognitive Load Theory, created by John Sweller, is both a mental model of how the human mind works when learning and a set of training guidelines to improve teaching.